Game Assets that Weren't by dreamkatcha
Game Assets that Weren't by dreamkatcha
- Title
- Game Assets that Weren't
- Creator(s)
- dreamkatcha
- Uploader
- dreamkatcha
- Publish Date
- 2020-07-22
- License
- Attribution-NonCommercial-NoDerivs 4.0 International
- Total Size
- 17.03 MB
- PDF Size
- 873.15 KB
- Download
- 98
- Total Files
- 13
- Extensions
- epub, pdf, torrent, zip
- Subjects
- Bandersnatch, Brataccas, Naughty Ones, Melon Dezign, Addams Family, Flood, RoboCod, Dong, Donk, Commodore, Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST
- Collections
- folkscanomy_fiction, folkscanomy, additional_collections
- PPI Count
- 600
- Media Type
- texts
- Languages
- eng
Description
Download the texts titled "Game Assets that Weren't" by dreamkatcha. Available in PDF format.
Games, much like movies have 'cutting room floors' where discarded audio, visuals or narrative ends up, never intended to be seen by the public. Often these remnants are captured within the data without actually being called at any point by the programme so are potentially open to being unearthed with a bit of code digging. I explore some of the most interesting examples from my favourite gaming era; the '80s and '90s. Especially ones that revolve around the Amiga.