Game Assets that Weren't

Game Assets that Weren't by dreamkatcha

Game Assets that Weren't by dreamkatcha

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Title
Game Assets that Weren't
Creator(s)
dreamkatcha
Uploader
dreamkatcha
Publish Date
2020-07-22
License
Attribution-NonCommercial-NoDerivs 4.0 International
Total Size
17.03 MB
PDF Size
873.15 KB
Download
98
Total Files
13
Extensions
epub, pdf, torrent, zip
Subjects
Bandersnatch, Brataccas, Naughty Ones, Melon Dezign, Addams Family, Flood, RoboCod, Dong, Donk, Commodore, Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST
Collections
folkscanomy_fiction, folkscanomy, additional_collections
PPI Count
600
Media Type
texts
Languages
eng

Description

Download the texts titled "Game Assets that Weren't" by dreamkatcha. Available in PDF format.

Games, much like movies have 'cutting room floors' where discarded audio, visuals or narrative ends up, never intended to be seen by the public. Often these remnants are captured within the data without actually being called at any point by the programme so are potentially open to being unearthed with a bit of code digging. I explore some of the most interesting examples from my favourite gaming era; the '80s and '90s. Especially ones that revolve around the Amiga.
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