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3D structure from multiple images of large-scale environments : European workshop, SMILE '98, Freiburg, Germany, June 6-7, 1998 : proceedings by European Workshop on 3D Structure from M...

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Title3D structure from multiple images of large-scale environments : European workshop, SMILE '98, Freiburg, Germany, June 6-7, 1998 : proceedings
CreatorEuropean Workshop on 3D Structure from Multiple Images of Large-Scale Environments, Koch, Reinhard, Gool, Luc van, European Conference on Computer Vision (5th : 1998 : Freiburg im Breisgau, Germany)
Year1998
PPI300
PublisherBerlin ; New York : Springer
LanguageEnglish
Mediatypetexts
SubjectImage processing, Image reconstruction, Orthographic projection
ISBN3540653104
Collectionfolkscanomy_computer_inbox, folkscanomy_computer, folkscanomy, additional_collections
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Identifierspringer_10.1007-3-540-49437-5
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3D Structure from Multiple Images of Large-Scale Environments: European Workshop, SMILE’98 Freiburg, Germany, June 6–7, 1998 ProceedingsAuthor: Reinhard Koch, Luc Van Gool Published by Springer Berlin Heidelberg ISBN: 978-3-540-65310-3 DOI: 10.1007/3-540-49437-5Table of Contents:Cumuli, Panorama, and Vanguard Project Overview Dualizing Scene Reconstruction Algorithms Geometry of Multiple Affine Views Tensor Embedding of the Fundamental Matrix Optimal Estimation of Matching Constraints Matching and Reconstruction from Widely Separated Views Improving Block-Based Disparity Estimation by Considering the Non-uniform Distribution of the Estimation Error Beyond the Epipolar Constraint: Integrating 3D Motion and Structure Estimation Multi-Camera Acquisitions for High-Accuracy 3D Reconstruction Metric 3D Surface Reconstruction from Uncalibrated Image Sequences Automatic 3D Model Construction for Turn-Table Sequences Geometrically Constrained Structure from Motion: Points on Planes Euclidean and Affine Structure/Motion for Uncalibrated Cameras from Affine Shape and Subsidiary Information From Ordinal to Euclidean Reconstruction with Partial Scene Calibration Imposing Euclidean Constraints During Self-Calibration Processes Interactive 3D Modeling from Multiple Images Using Scene Regularities Integration of Multiple Range Maps through Consistency Processing Fitting Geometrical Deformable Models to Registered Range Images The Use of Reality Models in Augmented Reality Applications Applying Augmented Reality Techniques in the Field of Interactive Collaborative Design, Held in conjunction with the Fifth European Conference on Computer Vision, 1998, in Freiburg, Germany, Includes bibliographical references and index, Cumuli, Panorama, and Vanguard project overview / Ralf Buschmann ... [et al.] -- Dualizing scene reconstruction algorithms / Richard Hartley and Gilles Debunne -- Geometry of multiple affine views / Long Quan, Yuichi Ohta, and Roger Mohr -- Tensor embedding of the fundamental matrix / Shai Avidan and Amnon Shashua -- Optimal estimation of matching constraints / Bill Triggs -- Matching and reconstruction from widely separated views / Philip Pritchett and Andrew Zisserman -- Improving block-based disparity estimation by considering the non-uniform distribution of the estimation error / Lutz Falkenhagen and Thomas Wedi -- Beyond the epipolar constraint : integrating 3D motion and structure estimation / Tomáš Brodský, Cornelia Fermüller, and Yiannis Aloimonos -- Multi-camera acquisitions for high-accuracy 3D reconstruction / Federico Pedersini, Augusto Sarti, and Stefano Tubaro -- Metric 3D surface reconstruction from uncalibrated image sequences / Marc Pollefeys ... [et al.] -- Automatic 3D model, construction for turn-table sequences / Andrew W. Fitzgibbon, Geoff Cross, and Andrew Zisserman -- Geometrically constrained structure from motion : points on planes / Richard Szeliski and P.H.S. Torr -- Euclidean and affine structure/motion for uncalibrated cameras from affine shape and subsidiary information / Gunnar Sparr -- From ordinal to Euclidean reconstruction with partial scene calibration / Daphna Weinshall, P. Anandan, and Michal Irani -- Imposing Euclidean constraints during self-calibration processes / Didier Bondyfalat and Sylvain Bougnoux -- Interactive 3D modeling from multiple images using scene regularities / Heung-Yeung Shum ... [et al.] -- Integration of multiple range maps through consistency processing / Philippe Robert and Damien Minaud -- Fitting geometrical deformable models to registered range images / Stefan Groβkopf and Peter J. Neugebauer -- The use of reality models in augmented reality applications / Gudrun Klinker, Didier Stricker, and Dirk Reiners -- Applying augmented, reality techniques in the field of interactive collaborative design / Hagen Schumann, Silviu Burtescu, and Frank Siering -- A guided tour through multiview relations / Theo Moons.0, Mode of access: Internet