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Melbourne House - Writing adventure games on the Amstrad by Melbourne House

Book Information

TitleMelbourne House - Writing adventure games on the Amstrad
CreatorMelbourne House
Year1985
PPI300
LanguageEnglish
Mediatypetexts
SubjectAmstrad, Schneider CPC, CPC, programming, BASIC, acpc.me, Adventure Games
Collectionfolkscanomy_computer_inbox, folkscanomy_computer, folkscanomy, additional_collections
Uploaderkailokyra
Identifierwriting-adventure-games-on-the-amstrad-mike-lewis-simon-price-1985acme
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Description

WRITING ADVENTURE GAMES ON YOUR AMSTRAD is for every Amstrad owner interested in adventures, whether a beginner or experienced programmer. This book describes what adventure games are, how to play them, and more importantly how you can write them. And it’s all here tor you, ready to type in. The book includes a simple adventure game that you will be able to play immediately. The sample game in this book was written using the authors’ own Adventure Kernel System (AKS). This is the heart of all adventure programs, and with this you will be able to write and devise any adventure game of your own.The mysteries of creating adventures are unravelled for you and simply explained. Mike Lewis and Simon Price show you how to define the problems, break them down into structured elements as well as more advanced techniques such as text compression and much more.WRITING ADVENTURE GAMES ON YOUR AMSTRAD will enable you to enjoy a complete adventure game immediately as well as opening up the potential of hundreds of new and exciting adventures that you and your friends will be able to writeISBN 0-86161-196-9 / ISBN 0861611969